Sunday, May 7, 2017

week 13 learning outcome

1. Think back to your many experiences with well-designed learning, both in and out of school. What was the most well-designed learning experience you have ever encountered as a learner? What features of the design- not the teacher's style or your interests-made the learning so engaging and effective? (Design elements include challenges posed, sequence of activities, resources provided, assignments, assessments, groupings, site, and teacher's role.) Briefly describe the sign.


Compare to American education system, it's more traditional in Taiwan since I graduated college there back to 20 years ago. Ninety percent of the time teachers just followed the syllabus and literally gave students lectures all day long then. Somehow, after graduation, I did have many chances to attend the license course and most of them were just the same in terms of instruction. But the results were different due to I had strong motivation to learn and was eager to get licenses. In American, I only had ESL learning experience, but that impressed me. Teachers in ESL class usually liked to share useful knowledge not only language learning but also social etiquette. It seemed that they didn't have pressure and it helped the environment become more encouraging and more suitable for any level of learners. Teachers provided daily conversations examples and encouraged us practice personally, in pair or in small group. Sometimes according to the holiday, students could learn related vocabulary and apply them immediately.  In the lesson we were shown how to do close reading, what's the connotation of word, how to write a formal letter and how to express our argument through articles, flash cards, games and essays. And each session students would have sufficient time to digest and feel free to bring up questions.  Honestly, there were no so-called well-design context, but the teachers knew what we need and what we should know to fit into this society. Most important, they created a positive learning environment for every foreign students to feel confident when they learned. The feature or you can say the tip is easy, respect. As a ESL teacher, the teacher identified our difficulties and respect our cultures. The topics we discussed including every walk of life and it made us have connections to each other and to this country. 



2. In sharing your recollections and analyses with your peers, build a list of generalizations that follow from the accounts. What do well-designed learning experiences have in common? In other words, what must be built in by design for any learning experience to be maximally effective and engaging for students. 


In my opinion, any lesson that is maximally effective and engaging for students must possess the quality of student-centered. The lesson should be delivered in multiple ways for diverse learners as well. Well-design plan is essential for effective student learning. Teacher can utilize properly planning to facilitate learning by having students to explore more and keep their interest in track. And on top of it, by assessment, teacher would understand more about learners' development and where the teacher need to adjust for the future planning. 

3. Where in your school or the school that you are observing are the characteristics of best design most likely to be seen in action? In what programs and subject areas would we most expect to see these characteristics, compared with other programs or subjects? Are there any patterns, If so, why?


Even though I didn't grow up here, but I've done twice ten-hour observations during these two semesters. I noticed the teachers seamlessly transformed from one subject to another in 1st grade. Little kids didn't have long attention span, so the teacher usually moved forward quickly when they observed most of children were done and started to feel bored, which challenged teachers to prepare more materials than what I saw during class. It's too bad that I couldn't compare with programs or subjects because I am not a in-service teacher and I didn't have much time to observe. But I believe multiple teaching styles can keep students holding their motivations just as the teachers showed me. 

4. After a study of sample units, and one of your own designs, edit or amend your list of characteristics of the best designs, as appropriate.




  • Understanding the learning objective and the connection to real world.
  • Multiple materials for diverse learners. 
  • Allowing students to learn at their pace, and collaborate with family and community if needed.
  • Creating an encouraging environment for students to explore and to be themselves. 
  • Nursing students' "know how to learn" and "how to collaborate with others".
  • Reflecting and revising all the time for the future teaching.
  • Setting a network among peers to get more feedback and resources. 

Sunday, April 30, 2017

week 12 assignment #2

Hi everyone,

           You are welcome to join my Chinese learning class. Give it a try!

Go to the Edmodo( https://edmo.do/j/tqkwr2)
Learn Edmodo 101 (http://prezi.com/eirdndwwaora/?utm_campaign=share&utm_medium=copy)

week 12 assignment #1

Unearth Google Earth!

Go to my city and explore the Google Earth!

Sunday, April 23, 2017

Week 11 Assignment

It's my first to learn Google Earth and I found it's really useful.

I read the "New York State Learning Standards for Social Studies" and recognize their standards for 6th graders. I design this plan to help them apply their existing knowledge to explore more and think big! (see my reflection)

Here is my plan: Where will we go in eastern hemisphere?

Tuesday, April 18, 2017

week 10 assignment #3

Here is my game: It is Life!

life is packed with decisions making and challenge overcoming. When you step into college, have you ever questioned the path you chose is right? After graduation, are you sure the career can bring you the promising future? How about your soul-mate? Does he /she deserve your time and well-being? Will your dream come true while you retire? Make a choice that can bring you different path in front of you! Your decision is the game changer!

Goal:
1. Hope players can realize what they really want and what kind of efforts they need to put.
2. Make players recognize there are many factors impacting our life and learn when/how/what we need to put aside.
3. Have players learn responsibility and balance their life in all aspects.

Scripture writing:
The figure will go through junior in high school till retirement, every important point of life will be laid out for players to make a choice, for instance, should I study hard? For what? But if I study whole night what influence on my health? What kind of department in college I should choose? Is that as I assume? If I switch to another department, how much money do I waste? Is this boy/girl right one? How much should I spend with him/her? If he/she is beautiful but shallow, can I afford the "maintenance fee"?

Target:
Young people(12-20 years old)

Characters:
Players can choose the original settings or customize their own avatars.

Scenario design:
Hopefully, it's a fabricated scenario of real life.

Game rules:
Every time when players face the problems, they have to make a decision. In this game, I also hope to provide the consultant services to players. And no matter what decision they make, it all effects the "Emotion","Health", and "Wealth", and these three factors will impact their decisions in a long run. Behind the surface, this game should have lots of arithmetic to design the future path after players make the decision.
Players can invite their friends to join the community.











Monday, April 17, 2017

Week 10 Assignment #2

I am not a gamer and honestly, I have something against "game", but after this week reading, I change my view upon game-learning. I took my baby step toward "PaPa's Sushiria", you can see this from many webs. Hopefully, you can enjoy my presentation.

See presentation here!